Neil Oberleitner vs Duck Hee LeeKobe CH Qualifying Round 1

Kobe CH · CHALLENGER · Qualifying Round 1
#616ATP
1320ELO
1286Hard ELO
26 yrs · 193 cm · Right-handed
Last 10 · pre-match
LLWLWWWLLL
2 — 0
Sets
Monday, 10 November 2025
hard
28 yrs · 175 cm · Right-handed
Last 10 · pre-match
LLLLLWLWLL
Oberleitner N.
6-1 6-3
Lee D.
Oberleitner N.
662
Lee D.
130

Neil Oberleitner defeated Duck Hee Lee 6-1 6-3 in the Kobe CH qualifying round 1 on hard.

Key context

Head to head

No previous meetings on record.

Serve vs return

This season
Oberleitner N.serving82% hold

wins 65% of points on serve vs Lee D.

Lee D.serving68% hold

wins 57% of points on serve vs Oberleitner N.

Serve advantage — Oberleitner N.

Each player's serve crossed against the other's return, converted to expected hold of serve. Recent completed matches, ATP, WTA & Challenger. About

Statistics

This season
1st serve in·Even
61%
65%
1st serve points won·Clear edge
70%
57%
2nd serve points won·Slight edge
49%
41%
Service points won·Slight edge
62%
52%
Return points won·Even
37%
36%
Break points saved·Slight edge
63%
56%
Aces / match·Dominant
5.8
1.0
Double faults / match·Slight edge
3.0
3.7

Averages over each player's completed matches in the selected window (57 vs 6). ATP, WTA & Challenger.

Clutch

Under pressure
Clutch Rating·Slight edge
13
6
Break points saved·Dominant
76
13
Break points won·Even
30
30
Deciding sets·Clear edge
1
18
Tiebreaks·Dominant
8
60

Performance in the biggest moments — break points, deciding sets and tiebreaks (0–100, higher is better). About

Umpiry Score

Pre-match
6.0
Even matchUmpiry ScorePartial · surface data limited
5.7
Slight disadvantageUmpiry ScorePartial · surface data limited
Form & Matchup
5.0No prior meetings
H2H
5.0
4.9
Surface form
2.5
0.0
Win streak
0.0Lost last 3
Fatigue & Travel
7.4
Minutes 14d
9.3
7.0
3-set count
8.0
Prev. match
9.0
Context
5.0
Defending pts
5.0

The Umpiry Score combines match-context factors — matchup, form, fatigue, travel and motivation — into a single 0–10 score, updated daily. Read how it works.

Conditions

Court speed
Medium-fastrewards aggression
SlowFast