Jordan Thompson vs Marius CopilSurbiton CH Round of 32

Surbiton CH · CHALLENGER · Round of 32
#309ATP
1772ELO
1709Grass ELO
$153kYTD
$9.6MCAREER
32 yrs · 183 cm · Right-handed
Last 10 · pre-match
LWLWWLWWLW
2 — 0
Sets
Monday, 30 May 2022
grass
35 yrs · 191 cm · Right-handed
Last 10 · pre-match
LLLLLLLLLW
Thompson J.
6-3 6-4
Copil M.
Thompson J.
662
Copil M.
340

Jordan Thompson defeated Marius Copil 6-3 6-4 in the Surbiton CH round of 32 on grass.

Key context

Head to head

No previous meetings on record.

Serve vs return

This season
Thompson J.serving93% hold

wins 73% of points on serve vs Copil M.

Copil M.serving91% hold

wins 71% of points on serve vs Thompson J.

Serve-dominated — both hold easily, expect tiebreaks

Each player's serve crossed against the other's return, converted to expected hold of serve. Recent completed matches, ATP, WTA & Challenger. About

Statistics

This season
1st serve in·Even
60%
59%
1st serve points won·Even
74%
76%
2nd serve points won·Even
54%
52%
Service points won·Even
66%
66%
Return points won·Even
37%
35%
Break points saved·Even
63%
62%
Aces / match·Slight edge
7.2
8.4
Double faults / match·Dominant
1.3
3.0

Averages over each player's completed matches in the selected window (199 vs 114). ATP, WTA & Challenger.

Clutch

Under pressure
Clutch Rating·Clear edge
70
47
Break points saved·Slight edge
97
91
Break points won·Clear edge
24
3
Deciding sets·Dominant
91
63
Tiebreaks·Clear edge
95
79

Performance in the biggest moments — break points, deciding sets and tiebreaks (0–100, higher is better). About

Umpiry Score

Pre-match
5.0
Heavy underdogUmpiry ScorePartial · surface data limited
  • Surface jump clay↔grass (−0.8)
5.1
Clear underdogUmpiry ScorePartial · surface data limited
  • Surface jump clay↔grass (−0.8)
Form & Matchup
5.0No prior meetings
H2H
5.0
6.9
Surface form
6.5
0.0Lost last 2
Win streak
Fatigue & Travel
6.2
Minutes 14d
4.0
3-set count
7.0
Prev. match
3.0
Surface transition
3.0
Context
5.0
Defending pts
5.0

The Umpiry Score combines match-context factors — matchup, form, fatigue, travel and motivation — into a single 0–10 score, updated daily. Read how it works.

Conditions

Court speed
Medium-fastrewards aggression
SlowFast