Holger Rune vs Nerman FaticSanremo CH Round of 16

Sanremo CH · CHALLENGER · Round of 16
#81ATP
1757ELO
1729Clay ELO
$0YTD
$16MCAREER
23 yrs · 188 cm · Right-handed
Last 10 · pre-match
LWWLWWWLWW
2 — 0
Sets
Monday, 4 April 2022
clay
#396ATP
1496ELO
1478Clay ELO
31 yrs · 191 cm · Right-handed
Last 10 · pre-match
LWLWWWLWLW
Rune H.
6-3 6-2
Fatic N.
Rune H.
662
Fatic N.
320

Holger Rune defeated Nerman Fatic 6-3 6-2 in the Sanremo CH round of 16 on clay. The result followed the form book — Holger Rune came in ranked #81.

Key context

Head to head

No previous meetings on record.

Serve vs return

This season
Rune H.serving80% hold

wins 63% of points on serve vs Fatic N.

Fatic N.serving76% hold

wins 61% of points on serve vs Rune H.

Even serve battle

Each player's serve crossed against the other's return, converted to expected hold of serve. Recent completed matches, ATP, WTA & Challenger. About

Statistics

This season
1st serve in·Even
62%
63%
1st serve points won·Slight edge
73%
68%
2nd serve points won·Slight edge
54%
49%
Service points won·Slight edge
66%
61%
Return points won·Even
36%
39%
Break points saved·Slight edge
65%
60%
Aces / match·Clear edge
5.8
4.0
Double faults / match·Clear edge
3.2
2.4

Averages over each player's completed matches in the selected window (200 vs 188). ATP, WTA & Challenger.

Clutch

Under pressure
Clutch Rating·Dominant
91
24
Break points saved·Dominant
99
63
Break points won·Dominant
84
36
Deciding sets·Dominant
98
24
Tiebreaks·Dominant
99
35

Performance in the biggest moments — break points, deciding sets and tiebreaks (0–100, higher is better). About

Umpiry Score

Pre-match
5.3
Clear underdogUmpiry Score
  • Recent retirement (−1.5)
5.2
Clear underdogUmpiry Score
Form & Matchup
8.4+250 Clay Elo edge
Surface ELO
1.6Clay Elo 1478
8.6Overall Elo 1757
ELO gap
1.4Overall Elo 1496
5.0No prior meetings
H2H
5.0
4.1
Surface form
6.1
0.0Lost last 2
Win streak
0.0
Fatigue & Travel
Minutes 14d
7.6
Prev. match
7.0
6.0
Surface transition
Context
5.0
Defending pts
5.0

The Umpiry Score combines match-context factors — matchup, form, fatigue, travel and motivation — into a single 0–10 score, updated daily. Read how it works.

Conditions

Court speed
Slowlow bounce, long rallies
SlowFast