Alexey Vatutin vs Thomas FabbianoForli 2 CH Round of 32

Forli 2 CH · CHALLENGER · Round of 32
#610ATP
1415ELO
1382Hard ELO
33 yrs · 178 cm · Right-handed
Last 10 · pre-match
LLWWWLWLLW
2 — 0
Sets
Monday, 29 November 2021
hard
37 yrs · 173 cm · Right-handed
Last 10 · pre-match
LLLLLWWLWL
Vatutin A.
7-6 7-6
Fabbiano T.
Vatutin A.
78772
Fabbiano T.
66610

Alexey Vatutin defeated Thomas Fabbiano 7-6 7-6 in the Forli 2 CH round of 32 on hard.

Key context

Head to head

No previous meetings on record.

Serve vs return

This season
Vatutin A.serving72% hold

wins 59% of points on serve vs Fabbiano T.

Fabbiano T.serving66% hold

wins 56% of points on serve vs Vatutin A.

Serve advantage — Vatutin A.

Each player's serve crossed against the other's return, converted to expected hold of serve. Recent completed matches, ATP, WTA & Challenger. About

Statistics

This season
1st serve in·Even
65%
63%
1st serve points won·Even
64%
64%
2nd serve points won·Even
49%
51%
Service points won·Even
59%
59%
Return points won·Even
42%
39%
Break points saved·Even
55%
57%
Aces / match·Slight edge
1.4
2.0
Double faults / match·Slight edge
3.1
2.7

Averages over each player's completed matches in the selected window (199 vs 92). ATP, WTA & Challenger.

Clutch

Under pressure
Clutch Rating·Dominant
0
28
Break points saved·Dominant
18
81
Break points won·Clear edge
32
16
Deciding sets·Clear edge
10
28
Tiebreaks·Dominant
4
44

Performance in the biggest moments — break points, deciding sets and tiebreaks (0–100, higher is better). About

Umpiry Score

Pre-match
6.3
Marginal edgeUmpiry ScorePartial · surface data limited
6.7
Slight advantageUmpiry ScorePartial · surface data limited
Form & Matchup
0.0No prior meetings
H2H
10.0
6.6
Surface form
5.5
7.03-match win streak
Win streak
7.03-match win streak
Fatigue & Travel
Minutes 14d
5.5
3-set count
7.0
Prev. match
8.0
Context
5.0
Defending pts
5.0

The Umpiry Score combines match-context factors — matchup, form, fatigue, travel and motivation — into a single 0–10 score, updated daily. Read how it works.

Conditions

Court speed
Medium-fastrewards aggression
SlowFast